Hallo @all, bin neu hier und habe direkt mal eine Frage zur lexingtonfilm.com geht um die Ausbildungsräume für die S.P.E.C.I.A.L. - Attribute. Grundlagen und mehr für Fallout Shelter. Moin, ich Fallout Shelter: Basics & More (German). By Butzeman Trainingsraum. Einsatz. S. Fallout Shelter jetzt auch für PC: In unserem Guide zum Vault-Manager bieten wir Trainingsraum, Stärke (S) erhöhen, ab 24 Bewohnern.
Fallout Shelter: Räume in der Übersicht - Kosten, Nutzen und Freischaltbedingungenlexingtonfilm.com › Fallout Shelter › Tipps. Endlich gibt es Fallout Shelter auch als PC-Version - mit diesen Tipps gestaltet ihr Trainingsraum (ab 24 Bewohnern): Kronkorken - Stärke (S): Bewohner. Der Trainingsraum ist ein Raum der in Fallout Shelter gebaut werden kann. 1 Einleitung 2 Kosten 3.
Fallout Shelter Trainingsraum 1. Start Slow VideoFALLOUT 4 - VAULT TEC - #019: Trainings Raum! ☢ [DEUTSCH] - Lets Play Fallout 4
But before you just send anyone out there to Explore, keep in mind that those with high levels of Endurance tend to be the best choices for exploring the world.
And since they'll be facing threats, you'll need to remember to put them in armored clothing and equip them with weapons to keep them safe.
Sending out a pet with them can also help. Remember, though, that when you send someone out to explore, that's one less person who can help your shelter.
And since the person will have a weapon, it also means that it's one less weapon to protect your shelter from raiders. If you're having an emergency and need more people to produce food, then send folks from the water or power areas to the diners.
The same goes for increasing your water supply or boosting power. In some cases, there's strength in numbers — even if some of those people aren't as skilled at producing critical supplies as others.
When you need to get a quick boost to one of your supplies, using the Rush function is helpful. The feature means you can accelerate the waiting period for extracting supplies from your shelter section to boost your gauge.
Although it's a nice feature, you don't want to overdo it. In many cases, your team will succeed in rushing and everything will go well.
But in others, things might go awry. On a few occasions, I tried to rush my restaurant workers, only to have them fail and for the place to catch fire.
It pushed back the waiting period and made a food shortage even worse. The first floor is arguably the most important floor in your facility for one major reason: It's the first place raiders go when they break in.
Preparing for raiders is critical and having everyone on the top floor equipped with guns is a great idea. Once the raiders break in, all of the people on the first floor can swarm them with weapons and protect everyone else below.
Elevators allow your Dwellers to move up and down to different levels within your shelter. But they can also be a nuisance and cost you valuable Caps if you don't use them correctly.
Build elevators only when the time is right and you've exhausted all the space on the higher tiers. Needlessly building elevators can cost you time and Caps and make your efforts to keep your Dwellers happy even more difficult.
As you get further into Fallout Shelter and have the opportunity to bring on more Dwellers, you'll also have the opportunity to build a variety of rooms for them to hone their talents and work on improving their skills.
For instance, a Classroom will help you increase the intelligence of your community and make for improved work in medical and science labs.
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Joined Apr 20, Messages 13, Reaction score 33, Fallout Shelter Steam Trainer Setup. Last edited: Aug 3, Neo New Member. Fallout Shelter has been on the market for nearly five years now, and much has changed in the Wasteland since those early days.
The game was a massive departure for Bethesda, a company usually known for its sprawling open-world titles. Not only was the overall game design radically different from past Fallout titles, but Fallout Shelter was also originally released as a mobile title before being ported over to consoles.
Here are a few tips to make your time with Fallout Shelter more efficient. Scroll down and see how deep your vault can run, however, to see how much room there is to expand as your population booms.
Because rooms max out at three across, always leave space for them to expand. Extending the initial elevator directly down leaves you room for three-wide rooms on either side.
Rooms require more power to operate the farther they are from a power plant, so be sure to space your reactors out evenly to maximize their efficiency.
Even if you do have the personnel, sometimes it is better to focus on training them to work more efficiently in the rooms you do have instead of building new ones.
Power generating rooms are the exception, though. If you are producing a surplus of electricity, you can safely build more facilities to increase your storage capacity without putting a strain on your resources.
These abilities correspond to how effective the dweller will be in a particular room, so let them guide where you assign them to work. Strength increases production in power plants, perception helps at the water treatment facility, endurance helps them survive longer in the wasteland, charisma helps them breed more quickly in the living quarters and attract new followers with the radio station, intelligence aids in producing Stimpaks and RadAway, and agility aids in producing food at the diner and garden.
Luck helps dwellers in any job be more likely to succeed when you rush production, and also increases the odds of your wanderers finding good loot.
Luck is a good second stat to focus on for anyone, followed by charisma to make repopulating faster for everyone. You can sort the list of your vault dwellers by different columns, including their current job.
Without a job, your dwellers are just soaking up food and water, so be sure to periodically check and make sure everyone is busy either working or training.
They are happier when they are busy, so you have no reason not to strive for full employment. When assigning dwellers to rooms, holding them over a given room shows the net change either positive or negative on its efficiency.
This is an easy way to make sure your dweller assignments are the most impactful, especially when trying to fulfill the objective of assigning dwellers to the proper room.
After your wanderers start bringing in weapons, the best thing place to store them is in the hands of every adult citizen you have.
Your biggest and most powerful guns, such as alien blasters and the Fat Man, are best saved for those wanderers to stay safe out in the wasteland.
Most of the guns you find will be less powerful, like rusty sawed-off shotguns and pistols. Having at least some guns in every single room ensures that they will remain safe in case of a radroach infestation or if raiders break through your defenses.
Just like with guns, the best place to store the outfits your wanderers bring back is on the backs of your vault dwellers. Customer reviews.
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