Varianten für Phase 10 - Karten - damit machen Sie mehr aus Ihrem Spiel. Einfach alle Joker aussortieren, dann wird es gleich um einiges schwerer die. Wir beschreiben ein weit verbreitetes Spiel: Phase 10 Master. Punkte für zweistellige Zahlenkarten und 20 für alle blauen Karten und Joker. Zahlreiche. Joker und besondere Aktionskarten helfen den Spielern, ihre Aufgaben möglichst schnell zu erfüllen. Wer zuerst alle 10 Phasen geschafft hat.
Phase 10 Spielelexingtonfilm.com › Phase 10 - Karten. Varianten für Phase 10 - Karten - damit machen Sie mehr aus Ihrem Spiel. Einfach alle Joker aussortieren, dann wird es gleich um einiges schwerer die. Wir beschreiben ein weit verbreitetes Spiel: Phase 10 Master. Punkte für zweistellige Zahlenkarten und 20 für alle blauen Karten und Joker.
Phase 10 Joker Navigation menu VideoFilm Theory: Joker Is The Hero of Gotham (Batman The Dark Knight)
A Free Kick is signalled by the referee with a bent arm raised in the air. They are the player wearing jersey number They act as the last line of defence against running attacks by the opposing three-quarter backs.
The full-back is expected to field high kicks from the opposition, and reply with a superior kick or a counter-attack. The full back is sometimes the specialist goal-kicker in a team, taking penalty and conversion kicks.
Scoring a try , conversion , penalty and drop goal in the same match. The gain line is an imaginary line drawn across the centre of the pitch when there is a breakdown in open play, such as a ruck, maul or scrum.
A goal is scored when a player kicks the ball through the plane bounded by the two uprights and above the crossbar. A drop goal or penalty goal count for 3 points and conversions count for two.
Goal from mark is an antiquated method of scoring. It occurred when a player " marked " and scored a goal from there.
In the modern game, a goal cannot be scored from a free kick, but in the past the reward for scoring a "goal from mark" which is a difficult kick to play was three or four points.
Occasionally referred to as a field goal. Two solid, straight white lines one at each end stretching across the entire width of the pitch passing directly through the goal posts which defines the boundary between the "field of play" and the "in-goal".
As the goal line is defined as part of the "in-goal", attacking players can score tries by placing the ball with downward pressure onto the goal line itself.
The base of the goal posts and post protectors are also defined to be part of the goal line. The goal line is often referred to as the "try line" though that term does not appear in the Laws of the Game.
A goose step, made famous by Australian David Campese but now performed by many players, is a running technique where the player slows down and takes a small 'hop' into the air before sprinting off - sometimes in a different direction - upon landing.
Its purpose is to confuse the defender, who is often unable to predict the sudden change of pace and direction. Is an informal sobriquet used to describe a situation that often occurs during the group stage of a tournament , where either 1 any team in the group could qualify and any team could be eliminated, or 2 more teams have a legitimate chance to advance to the next stage than allowed by the tournament structure.
Typically, a group of death will see an unusual match-up of heavyweight sides, due to a quirk in the seeding system.
It is a type of kick that makes the ball roll and tumble across the ground, producing irregular bounces making it hard for the defending team to pick up the ball without causing a knock-on.
It gives the ball both high and low bounce and on occasions, the ball can sit up in a perfect catching position. Can refer to either the scrum-half or fly-half , but in New Zealand is exclusively used to describe the scrum-half.
It serves as a challenge to the opposing team. Handing off also called fend is the action by the ball carrier of repelling a tackler using his arm.
A high tackle or head-high tackle is a form of tackle where the tackler grasps the ball carrier above the line of the shoulders most commonly around the neck or at the line of the chin and jaw.
Executed violently or at speed, a high tackle is potentially dangerous, so are often not just sanctioned with a penalty, but also a yellow or red card.
Hookers traditionally wear the number 2 shirt. Due to the pressure put on the body by the scrum and the requirement to use both arms to bind to other players and hence having no free arm to use to support or deflect bodyweight it is considered to be one of the most dangerous positions to play.
Hookers normally throw the ball in at line-outs , partly because they are normally the shortest of the forwards, but more often because they are the most skillful of the forwards.
Any pass that is made which has the inevitable, unavoidable consequence of the receiver being tackled. This is because the receiver has already been marked and the opposing player is bearing down on the receiver so rapidly that, as soon as the ball is caught, the opposing player smashes into the receiver.
Generally made in times of panic or when there is no one else available, it is called the hospital pass because of the inevitability of a hard tackle.
The gaining of possession by running forward from the defensive line and taking a pass meant for a member of the opposition. The result is similar to the result of a line break , and has a good chance of leading to a try.
A coin is tossed and the winning captain either chooses which direction his team shall play, or elects to take the kick that starts the game.
Both halves of the match are started with a drop kick from the centre-point of the halfway line. The kick must cross the opposition's metre line, unless played by a member of the receiving team.
The opposition are not allowed to encroach beyond the metre line until the ball is kicked. If the ball does not travel 10 metres, goes straight into touch, or goes over the dead ball line at the end of the pitch, the opposing team may accept the kick, have the ball kicked off again, or have a scrum at the centre.
After a score, the game is restarted from the same place under the same restrictions, with the conceding team drop-kicking the ball to the scoring team.
However, in sevens, the scoring team kicks off. Style of play characterised by both teams repeatedly kicking from hand to the opposition, rather than running at the opposition and risking a turnover.
So-called because the ball moves back and forth like in a tennis match. It is considered boring to watch and also referred to as aerial ping-pong.
Also called knock-forward. A knock-on occurs when the ball accidentally moves forward after coming into contact with the upper body of a player, and then touches either the ground or another player.
It results in a scrum with the put-in to the opposition. If the ball is intentionally knocked forward it is deemed a deliberate knock-on; the opposition is rewarded with a penalty and the offending player is given a yellow card and sent to the sin bin.
A latcher is a player who binds himself to the ballcarrier in open play in order to add his power and weight to an attempt to break the line and gain yards.
If the defence is able to stop the ballcarrier and hold him up, a maul usually forms. This app can Access your Internet connection Microsoft.
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A player may only hit during their turn. A player may hit any combination of their own Phase and other player's Phases, and may hit with as many cards as can be played from the player's hand on a single turn.
Players are not allowed to replace a wild card in a Phase with the card from their hand matching the card the Wild stands for.
Replacing Wild Cards is a possible Variant Rule. After laying down a Phase, players try to "go out" as soon as possible. To go out, a player must get rid of all of their cards by hitting and discarding.
The player to go out first wins the hand. The winner of the hand, and any other players who also completed their Phase, will advance to the next Phase for the next hand, while any player not able to complete their Phase remain on that same Phase for the next hand.
Players count up the total value of cards left in their hands the fewer cards left in their hand, the better and score them as follows;. Each player's score for the hand is added to that player's running total players who did not complete their Phase cannot have a score of less than 50 for the hand and often have far more with the inclusion of extra points for large values and wilds; this is known as being "set" similar to Hearts or Spades , the deal rotates to the left, all the cards are shuffled and a new hand begins.
Again, if a player did not complete their Phase before another player went out, they must work on the same Phase again in the next hand.
If only one player is attempting Phase number 10 on the hand and they complete the Phase, they become the winner and the game ends immediately.
If two or more players complete Phase 10 in the same hand, then the player who has completed phase ten and has the lowest total points is the winner.
In the event of a tie, the players that tied replay Phase number 10 and the first player to complete their phase and discard all their cards wins.
A variation of play is to allow Floating. Instead of going out by discarding their last card, a player draws a card and then play all cards in their hand without discarding.
This is known as going out "floating". If playing with this type of deck, just disregard the restrictions on wild card colors.
When playing with just 10 phases, it is not necessary to stick to the phases given in the official game instructions.
There are many other possibilities, and many groups use their own list of phases. For example Armanda Carvelli recommends the following phases:. Super Wild Phase 10 A variation of the "Masters Edition" of Phase 10, contributed by Jeff Presley The Masters Edition of Phase 10 includes two additional rules: Players can choose which Phase to attempt on each deal, based on the cards they are dealt.
The first player to complete Phase 10 wins, they will always have the lowest score. If multiple players reach Phase 10, the player with the lowest score is the winner.
If the scores happen to be tied, replay the last hand an attempt to Phase 10 again. The first player that goes out wins the game.
If you have completed phase 10 and gone out you win except if other players have already completed phase If that is the case you add up all the points from this hand and all previous hands and the player with the lowest number wins.
If there is a tie here than those that tied play another hand at the phase 10 level and the first out wins. Hi Landis, I will edit the rules for clarity, thank you for pointing out this issue.
What is meant is, if multiple people complete phase 10 within the same round then points come into play.
Hat ein Spieler die Aussetzen-Karte, muss er sie erst ablegen, bevor er andere Züge tätigt. Dabei gilt:. Sind das mehrere Spieler entscheidet das Wertungsblatt, zwischen diesen Spielern, anhand der niedrigsten Punktzahl.
Zählt eine Aussetzen-Karte als Minuspunkte, wenn sie von einem anderen vor mir gelegt wurde und ein Durchgang von einem dritten Spieler beendet wird?
Nach Beendigung eines Durchgangs werden die Karten gezählt, die noch auf der Hand verbleiben inkl. Den Regeln für das einfache Kartenspiel zufolge, zählen die Kartenwerte wie folgt:.
Wenn der Joker zuletzt angelegt und eine Runde dadurch beendet wird, zählen die anderen Spieler ihre auf der Hand verbliebenen Karten, nach dem erwähnten Punktesystem.
Wenn ich bspw. Phase 1 auslege und 2 Drillinge ablege — kann ich dann auch einen dritten Drilling ablegen, damit ich meine karten loswerde und die Runde gewinne?
Nachdem die jeweilige Phase abgeschlossen wurde, kann die Runde mit jedem möglichen Zug beendet werden. You are now left with a sole 7 card which you can discard onto the Discard Pile, and thus be the first player to get rid of all your cards and go out of the round.
Being the first to go out. Finishing first has its benefits. All the others who did not finish discarding all their cards ahead of you for that hand, must now count or total up their remaining cards in hand.
The fewer remaining cards one has at the end of each hand, the better it will be. The scoring is as follows:. The points scored for each hand are not a positive thing for any player.
The more points someone has, the worse it is for that player, because in Phase 10, the player with the lowest score is always the winner!
Winning the Game. The winner is the first person who completes Phase 10 at the end of a hand. The first player to complete Phase 10 will always have the lowest score.So-called because the ball moves back and forth like in a tennis match. Super Wild Phase 10 A variation of the "Masters Edition" of Phase 10, contributed by Jeff Presley The Masters England Schweden Live of Phase 10 includes two additional rules: Players can choose which Phase to attempt on each deal, based on the cards they are dealt. The breakdown is a colloquial term for the short period of open play immediately after a tackle and before and during the ensuing ruck. In this case, a line-out is taken at the point from where the ball was kicked, and not Casino Zodiac where it entered touch. Mattel Filter Applied. Käsekästchen remaining deck is placed face-down in the center of the play area to become the draw pile. Wie werden die Plätze zwei,drei usw. It is punishable by a yellow card. War Empire page is part of the Invented Games section of the Card Games web site. Replacing Wild Cards is a possible Variant Rule. Alternative phases When playing with just 10 phases, it Spiele .De Kostenlos not necessary to stick to the phases given in the official game instructions. Recommended Your device should meet these requirements for the best experience OS Windows 10 version Fragen Spiele ein Spieler seine Phase ausgelegt, muss er die restlichen Karten, die er auf der Hand hat, durch anlegen an eigene oder Phase 10 Joker ausgelegt Phasen loswerden. The first player to go out is declared the winner. The goal line is often referred to as the "try line" though that term does not appear in the Laws of the Game. Die Jokerkarte macht ihrem Namen alle Ehre. Denn sie kann jede beliebige Zahl oder Farbe einer fehlenden Karte annehmen. Dabei kann der Joker sowohl für. Zudem existieren Joker-Karten(*) sowie Karten, die, wenn einem beliebigen Mitspieler gegeben, diesen eine Runde aussetzen lassen. Wer die Phase erfüllt, legt. Phase 10 Spielanleitung: wichtigste Regeln. Die wichtigsten Regeln sind die für den Joker und die Aussetzen-Karte: Der Joker, eine Karte mit. Zahlreiche. Joker und besondere Aktionskarten helfen den Spielern, ihre Aufgaben möglichst schnell zu erfüllen. Wer zuerst alle 10 Phasen geschafft hat.